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        <title>Aberoth Updates</title>
        <description>What's new in the land of Aberoth</description>
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        <lastBuildDate>Thu, 20 Oct 2011 04:00:00 GMT</lastBuildDate>
        <pubDate>Thu, 20 Oct 2011 04:00:00 GMT</pubDate>
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        <item>
                <title>February 17, 2012</title>
                <description>
                    <![CDATA[
                      - Friday update!<br>
                      - New item added (drop).<br>
                      - Expanded the range of potions that mobs can drink.<br>
                      - You can now see your infamy level by saying 'infamy'. Also, every kill is now worth one infamy point. Infamy is still calculated on a rolling 24 hour basis.<br>
                      - Fixed feet showing up when zoning while invisible.<br>
                    ]]>
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                <pubDate>Sat, 18 Feb 2012 5:00:00 GMT</pubDate>
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                <title>February 10, 2012</title>
                <description>
                    <![CDATA[
                      - Friday update!<br>
                      - Added many new sounds.<br>
                      - Knives can now be bundled with clubs in the leather strap.<br>
                      - Fixed a bug that caused the server to crash twice last week.<br>                    ]]>
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                <pubDate>Fri, 10 Feb 2012 9:00:00 GMT</pubDate>
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                <title>February 4, 2012</title>
                <description>
                    <![CDATA[
                      - Friday update on Saturday!<br>
                       - Any item dropped by a player may not be picked up by any other player for five seconds, unless that player is an ally.<br>
                       - Any item dropped by a killed mob may only be picked up by players involved in the kill (for five seconds).<br>
                       - When Tavelor unengraves an item, now only the original owner can pick it up (for five seconds).<br>
                       - Tavelor now makes engraving and unengraving items a priority.<br>
                       - You may no longer camp in dangerous areas. If you try, you will instead attempt to sneak out of danger, which takes one minute.<br>
                       - Made some server performance improvements (but this will not fix the network lag problems).<br>
                       - You will now camp within a few minutes of inactivity in the recovery room.<br>
                    ]]>
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                <pubDate>Sat, 04 Feb 2012 16:00:00 GMT</pubDate>
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                <title>January 27, 2012</title>
                <description>
                    <![CDATA[
                      - Friday update!<br>
                      - One of the areas has been expanded.<br>
                      - A new item has been added.<br>
                      - When you die, you now have a good chance of recovering most items engraved with your name. However, you will still drop all gold and unengraved items.<br>
                      - While you are in the recovery room after dying, you are magically protected for a few minutes.<br>
                      - Fixed a problem with shopkeepers (Darklow especially) unable to craft items.<br>
                    ]]>
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                <pubDate>Fri, 27 Jan 2012 10:00:00 GMT</pubDate>
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                <title>January 20, 2012</title>
                <description>
                    <![CDATA[
                      - Friday update!<br>
                      - A new area has been added.<br>
                      - Pet wolf names now show up on their green hit point bar when they are attacked.<br>
                      - The allies text now updates properly when you ally or unally.<br>
                      - The effects of speed potions no longer stack.<br>
                    ]]>
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                <pubDate>Fri, 20 Jan 2012 8:30:00 GMT</pubDate>
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                <title>January 16, 2012</title>
                <description>
                    <![CDATA[
                     - Please do not grief, especially noobs. The game needs new players to stay fresh.<br>
                     - Please do not use multiple characters controlled by one person while player killing. It is not fair.<br>
                     - Please do not use exploits, but instead report them to support@aberoth.com.<br>
                     - Thank you.<br> 
                    ]]>
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                <pubDate>Mon, 16 Jan 2012 23:00:00 GMT</pubDate>
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                <title>January 13, 2012</title>
                <description>
                    <![CDATA[
                     - Friday update!<br>
                     - Added battle sounds.<br>
                     - Built structures should now not collapse when the server is reset.<br>
                     - When you drop something and someone else picks it up, you get a message telling you who picked it up.<br>
                     - If you close your browser window or are disconnected from the server, your character will now begin to make camp after fifteen seconds. All normal make camp rules apply. In the past, the disconnected player was simply removed after 30 seconds.<br>
                     - There may not be a Friday update for the next few weeks. I need to recharge my batteries!<br><br>
                    ]]>
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                <pubDate>Fri, 13 Jan 2012 19:00:00 GMT</pubDate>
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                <title>January 7, 2012</title>
                <description>
                    <![CDATA[
                      - Friday update (a bit late)!<br>
                       - Added sound. There is now a sound check box on the log in page. 
                         If checked, aberoth will run with sound. There are not too many sounds yet, but I will be adding a bunch more.
                         If sound is enabled, you will get an applet warning. Since the sounds are so large, the need to be cached on 
                         the PC which cannot be done with the default unsigned Java applet.<br>
                       - Press '+' or '-' to increase or decrease the sound volume.<br>
                       - If you log out for a long time, you will make your way back to town for the next time you log in.<br>
                       - Made a slight infamy adjustment.<br>
                    ]]>
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                <pubDate>Sat, 07 Jan 2012 11:00:00 GMT</pubDate>
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        <item>
                <title>December 30, 2011</title>
                <description>
                    <![CDATA[
                      - Friday update!<br>
                      - Added an item (not crafted).<br>
                      - There is now a limit to the number of characters you can play at the same time.<br>
                      - Fixed a problem where the server would report it was full when it was not.<br>
                      - Clarified the messages when becoming infamous.<br>
                    ]]>
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                <pubDate>Fri, 30 Dec 2011 8:30:00 GMT</pubDate>
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        <item>
                <title>December 23, 2011</title>
                <description>
                    <![CDATA[
                      - Friday update!<br>
                      - You now see the health of your allies and pets if you are close to them and they get wounded.<br>
                      - When there is detectable a server pause, a countdown will appear at the top of the screen that shows the estimated number of seconds the pause will last. During a server pause, nothing moves and you cannot get hurt, so it is best just to wait it out.<br>
                      - Fixed wolf taming (the last update broke it).<br>
                      - Fixed a bug where a strap was allowed in the 4 slot traveler's belt. Belts may not hold secondary containers.<br>
                      - Made some network changes that hopefully reduce lag.<br>

                    ]]>
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                <pubDate>Fri, 23 Dec 2011 22:00:00 GMT</pubDate>
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                <title>December 19, 2011</title>
                <description>
                    <![CDATA[
                       - If you attack a monster or player that is stronger than you, you will see how wounded they are.  Weaker monsters and players are not considered a threat, so their status is not evaluated.<br>
                    ]]>
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                <pubDate>Mon, 19 Dec 2011 8:30:00 GMT</pubDate>
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                <title>December 16, 2011</title>
                <description>
                    <![CDATA[
                       - Friday update!<br>
                       - Three new items have been added (none of them are crafted).<br>
                       - A new quest has been added.<br>
                       - Automatic gold collection and new loot steal rules now work on chests.<br>
                       - Players can now have resistances. Say 'resistances' to see your resistances.<br>
                       - NPCs will now push friendly players out of the way.<br>
                       - Fixed falling off the map in Lysis's hut.<br>
                       - There is now a one minute camp time when if you are infamous.<br>
                       - Fixed a problem where a player could die after being disconnected when the server was shutting down. Now players will not be disconnected until the zone is completely stopped.<br>
                    ]]>
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                <pubDate>Fri, 16 Dec 2011 8:30:00 GMT</pubDate>
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        <item>
                <title>December 11, 2011</title>
                <description>
                    <![CDATA[
                       - If you are pushed while lightly sleeping, you will wake up.<br>
                       - Friendly allies are now light gray instead of light blue.<br>
                       - When you kill someone that gives you more than the normal amount of infamy, a message is displayed.<br>
                    ]]>
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                <pubDate>Fri, 11 Dec 2011 9:00:00 GMT</pubDate>
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                <title>December 9, 2011</title>
                <description>
                    <![CDATA[
                       - Friday update!<br>
                        - By default, pet wolves will now stay in your vault unless commanded to 'heel'.  This should finally fix the wolf escaping problem.<br>
                        - The 'heel' command can now be used to stop your wolf from attacking.<br>
                        - You may now order your wolves to 'attack'.  They will still only attack unfriendlies.<br>
                        - If you kill too many friends (in the previous 24 hours), you will become infamous and be banned from town.  Attacking players that are much lower level than you or while in town gives extra infamy.<br>
                        - You may now form alliances.  To form an alliance, say 'ally Name'.  Both people must use this command with each other's names to enter an alliance.  Names of friendly allies are blue. Names of unfriendly allies are yellow. Once allied with someone, you cannot hurt them and they cannot hurt you, no matter if you are friendly or not.  Anyone can break an alliance by saying 'unally Name'.  To see who you are allied with, say 'allies'.<br>
                        - You may now push people out of your way by running into them.  Unfriendlies will resist and cannot be pushed.<br>
                    ]]>
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                <pubDate>Fri, 09 Dec 2011 22:30:00 GMT</pubDate>
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                <title>December 2, 2011</title>
                <description>
                    <![CDATA[
                       - Friday update!<br>
                       - One of the areas has been expanded.<br>
                       - Two new items have been added (dropped).<br>
                       - Two new enemies have been added.<br>
                    ]]>
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                <pubDate>Fri, 02 Dec 2011 20:30:00 GMT</pubDate>
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        <item>
                <title>November 25, 2011</title>
                <description>
                    <![CDATA[
                       - Friday update!<br>
                       - One of the areas has been expanded.<br>
                       - A new item has been added (crafted).<br>
                       - Made it harder to drop your belt by accident.<br>
                       - Players can no longer become invisible forever.<br>
                    ]]>
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                <pubDate>Fri, 25 Nov 2011 21:30:00 GMT</pubDate>
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                <title>November 20, 2011</title>
                <description>
                    <![CDATA[
                        - The wand of sleep now performs a light sleep.  If lightly sleeping, any damage will wake you up.  The satyr lullaby still causes a deep sleep.<br>
                        - If you fall asleep while hiding and then try to hide again right away, you will fall asleep again very quickly.<br>
                    ]]>
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                <pubDate>Sun, 21 Nov 2011 01:30:00 GMT</pubDate>
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                <title>November 18, 2011</title>
                <description>
                    <![CDATA[
                       - Friday update!<br>
                       - One of the areas has been expanded.<br>
                       - The default inventory is now four items instead of three.  All sack capacities have also been increased by one item.<br>
                       - When you use an item (like a potion) in your belt, it will now be automatically replenished from your main inventory.<br>
                       - You can now open and close your sack by clicking on it.  This is only a visual preference and has no effect on the sack or items inside.<br>
                       - Fixed a problem Sholop had with crafting.<br>
                       - Reduced some jitteryness when many players are on.<br>
                    ]]>
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                <pubDate>Fri, 18 Nov 2011 23:00:00 GMT</pubDate>
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                <title>November 11, 2011</title>
                <description>
                    <![CDATA[
                       - Friday update!<br>
                       - Players now start in a new, safer area after dying and when playing the game for the first time.<br>
                       - Tavelor has expanded his tavern a bit.<br>
                       - It is no longer possible to escape off the ledge in Darklow's shop.<br>
                       - Fixed pet wolves sometimes leaving a zone even after being told to stay.<br>
                       - Vendors will now craft items even if they are in a conversation.<br>
                       - Retaliation attacks no longer give any wanted time.<br>
                    ]]>
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                <pubDate>Fri, 11 Nov 2011 9:00:00 GMT</pubDate>
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                <title>November 4, 2011</title>
                <description>
                    <![CDATA[
                         - Friday update!<br>
                         - You can now customize the look of your character.  You can change your gender, handedness, hair color, skin color, and clothes color.  To perform a character customization, click the 'Store' link on the main page.<br>
                         - Fixed Ourik's broken door.<br>
                    ]]>
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                <pubDate>Fri, 04 Nov 2011 13:00:00 GMT</pubDate>
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                <title>October 28, 2011</title>
                <description>
                    <![CDATA[
                       - Friday update!<br>
                       - A new area, enemy, and item has been added to the game.<br>
                       - Pets may now become untame if left in a dangerous area too long.<br>
                    ]]>
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                <pubDate>Fri, 28 Oct 2011 18:30:00 GMT</pubDate>
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                <title>October 21, 2011</title>
                <description>
                    <![CDATA[
                     - Friday update!<br>
                     - Three new items have been added to the game.<br>
                     - Fixed a bug where sometimes NPCs took a long time to craft items.<br>
                     - The spiked shield now has a shield skill requirement.<br>
                     - You can now say 'stay' or 'heel' to pets to request that they stay or follow you.  You may use the pet name in the command for a specific pet (e.g. "stay spot").  If no name is given, all of your pets will follow the command.<br>
                    ]]>
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                <pubDate>Fri, 21 Oct 2011 08:30:00 GMT</pubDate>
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        <item>
                <title>October 19, 2011</title>
                <description>
                    <![CDATA[
                     - An RSS feed has been added to the top of this updates page and Tavelor's Journal. Subscribe to be notified of any updates made here or in Tavelor's Journal.<br><br>
                     - From now on, I plan to release new content and feature updates on Fridays. I will make the update sometime during the day on Friday so that it will be available for the weekend. Check back here this Friday!
                    ]]>
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                <pubDate>Thu, 20 Oct 2011 05:03:00 GMT</pubDate>
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